Your spell
Hit type
Spell Piercing
Target

The target's resistance to each school. No raid boss resistances have been measured yet, so enter the values you want to test.

Result

Resistance after debuffs
After Spell Piercing
Average bonus
Expected damage per hit

What each hit can roll

Average damage change by Spell Piercing

The rest of your settings stay as they are. The dot marks your current piercing.

How Spell Piercing works

Spell Piercing doesn't add a flat amount of damage. Each hit rolls a step: +0%, +10%, +20%, and at high values +30%. In the combat log the bonus shows up as a negative resisted number.

  1. Debuffs like Curse of the Elements lower the target's resistance, but never below 0. A debuff that would take it lower adds nothing.
  2. Spell Piercing comes off what's left. Once it passes 0, the rest turns into bonus damage. Against a target with no resistance, all of it is bonus.
  3. The average share is R / (|R| + 9 × your level), where R is the resistance after debuffs minus your piercing. A positive share is resisted damage, a negative one is bonus damage.
  4. Up to an average of 10%, each hit lands on 0, 10 or 20% at 1 − 7.5a, 5a and 2.5a. Past 10%, every 10% step within 20 points of the average can come up, at 0.5 − 2.5 × its distance from the average.

The share depends on your level, not the target's, so the same piercing is worth less as you level. Holy has no resistance in Forever and takes no piercing.

Hit types

What the logs show